Class AccentEquationNode

Class AccentEquationNode

Namespace: Aspose.Cells.Drawing.Equations
Assembly: Aspose.Cells.dll (25.2.0)

This class specifies an accent equation, consisting of a base component and a combining diacritic.

public class AccentEquationNode : EquationNode

Inheritance

objectFontSettingEquationNodeAccentEquationNode

Inherited Members

EquationNode.ToLaTeX(), EquationNode.ToMathML(), EquationNode.AddChild(EquationNodeType), EquationNode.AddChild(EquationNode), EquationNode.InsertChild(int, EquationNodeType), EquationNode.InsertAfter(EquationNodeType), EquationNode.InsertBefore(EquationNodeType), EquationNode.GetChild(int), EquationNode.Remove(), EquationNode.RemoveChild(EquationNode), EquationNode.RemoveChild(int), EquationNode.RemoveAllChildren(), EquationNode.Equals(object), EquationNode.CreateNode(EquationNodeType, Workbook, EquationNode), EquationNode.ParentNode, EquationNode.Type, EquationNode.EquationType, FontSetting.SetWordArtStyle(PresetWordArtStyle), FontSetting.Type, FontSetting.StartIndex, FontSetting.Length, FontSetting.Font, FontSetting.TextOptions, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties

AccentCharacter

This attribute specifies the type of combining diacritical mark attached to the base of the accent function. The default accent character is U+0302. It is strongly recommended to use attribute AccentType to set accent character. Use this property setting if you cannot find the character you need in a known type.

public string AccentCharacter { get; set; }

Property Value

string

Remarks

It should be noted that this property only accepts one character, and if multiple characters are passed in, only the first character is accepted.

AccentCharacterType

Specify combining characters by type value.

public EquationCombiningCharacterType AccentCharacterType { get; set; }

Property Value

EquationCombiningCharacterType

Methods

Equals(object)

Determine whether the current equation node is equal to the specified node

public override bool Equals(object obj)

Parameters

obj object

The specified node

Returns

bool