Class EntityReference
Namespace: Aspose.Html.Dom
Assembly: Aspose.HTML.dll (25.1.0)
EntityReference 노드는 트리에서 엔티티 참조를 나타내는 데 사용될 수 있습니다.
[ComVisible(true)]
[DOMObject]
[DOMName("EntityReference")]
public class EntityReference : Node, INotifyPropertyChanged, IEventTarget, IDisposable, IXPathNSResolver
상속
object ← DOMObject ← EventTarget ← Node ← EntityReference
구현
INotifyPropertyChanged, IEventTarget, IDisposable, IXPathNSResolver
상속된 멤버
Node.ELEMENT_NODE, Node.ATTRIBUTE_NODE, Node.TEXT_NODE, Node.CDATA_SECTION_NODE, Node.ENTITY_REFERENCE_NODE, Node.ENTITY_NODE, Node.PROCESSING_INSTRUCTION_NODE, Node.COMMENT_NODE, Node.DOCUMENT_NODE, Node.DOCUMENT_TYPE_NODE, Node.DOCUMENT_FRAGMENT_NODE, Node.NOTATION_NODE, Node.HasChildNodes(), Node.Normalize(), Node.CloneNode(), Node.CloneNode(bool), Node.IsEqualNode(Node), Node.IsSameNode(Node), Node.LookupPrefix(string), Node.LookupNamespaceURI(string), Node.IsDefaultNamespace(string), Node.InsertBefore(Node, Node), Node.ReplaceChild(Node, Node), Node.RemoveChild(Node), Node.AppendChild(Node), Node.Dispose(bool), Node.ToString(), Node.NodeType, Node.LocalName, Node.NamespaceURI, Node.Prefix, Node.NodeName, Node.BaseURI, Node.OwnerDocument, Node.ParentNode, Node.ParentElement, Node.ChildNodes, Node.FirstChild, Node.LastChild, Node.PreviousSibling, Node.NextSibling, Node.NodeValue, Node.TextContent, EventTarget.AddEventListener(string, DOMEventHandler, bool), EventTarget.AddEventListener(string, IEventListener), EventTarget.AddEventListener(string, IEventListener, bool), EventTarget.RemoveEventListener(string, DOMEventHandler, bool), EventTarget.RemoveEventListener(string, IEventListener), EventTarget.RemoveEventListener(string, IEventListener, bool), EventTarget.DispatchEvent(Event), EventTarget.Dispose(), EventTarget.Dispose(bool), DOMObject.GetPlatformType(), object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
속성
NodeName
이 노드의 이름, 노드의 유형에 따라 달라집니다.
public override string NodeName { get; }
속성 값
NodeType
기본 객체의 유형을 나타내는 코드입니다.
public override ushort NodeType { get; }