Enum EmfExtTextOutOptions

Enum EmfExtTextOutOptions

Namespace: Aspose.Imaging.FileFormats.Emf.Emf.Consts
Assembly: Aspose.Imaging.dll (25.2.0)

The ExtTextOutOptions enumeration specifies parameters that control various aspects of the output of text by EMR_SMALLTEXTOUT(section 2.3.5.37) records and in EmrText objects.

[Flags]
public enum EmfExtTextOutOptions

Fields

ETO_CLIPPED = 4

This bit indicates that the text SHOULD be clipped to the rectangle.

ETO_GLYPH_INDEX = 16

This bit indicates that the codes for characters in an output text string are actually indexes of the character glyphs in a TrueType font. Glyph indexes are font-specific, so to display the correct characters on playback, the font that is used MUST be identical to the font used to generate the indexes.

ETO_IGNORELANGUAGE = 4096

This bit indicates that no special operating system processing for glyph placement should be performed on right-to-left strings; that is, all glyph positioning SHOULD be taken care of by drawing and state records in the metafile

ETO_NO_RECT = 256

This bit indicates that the record does not specify a bounding rectangle for the text output.

ETO_NUMERICSLATIN = 2048

This bit indicates that to display numbers, European digits SHOULD be used

ETO_NUMERICSLOCAL = 1024

This bit indicates that to display numbers, digits appropriate to the locale SHOULD be used

ETO_OPAQUE = 2

This bit indicates that the current background color SHOULD be used to fill the rectangle

ETO_PDY = 8192

This bit indicates that both horizontal and vertical character displacement values SHOULD be provided

ETO_REVERSE_INDEX_MAP = 65536

This bit is reserved and SHOULD NOT be used

ETO_RTLREADING = 128

This bit indicates that the text MUST be laid out in right-to-left reading order, instead of the default left-to-right order. This SHOULD be applied only when the font selected into the playback device context is either Hebrew or Arabic

ETO_SMALL_CHARS = 512

This bit indicates that the codes for characters in an output text string are 8 bits, derived from the low bytes of 16-bit Unicode UTF16-LE character codes, in which the high byte is assumed to be 0.