Struct WmfPitchAndFamily
Namespace: Aspose.Imaging.FileFormats.Wmf.Objects
Assembly: Aspose.Imaging.dll (25.7.0)
The PitchAndFamily object specifies the pitch and family properties of aFont object (section 2.2.1.2). Pitch refers to the width of thecharacters, and family refers to the general appearance of a font.
public struct WmfPitchAndFamily
{
public short Pitch;
public short Family;
}
Inherited Members
object.GetType() , object.ToString() , object.Equals(object?) , object.Equals(object?, object?) , object.ReferenceEquals(object?, object?) , object.GetHashCode()
Constructors
WmfPitchAndFamily(byte)
Initializes a new instance of the Aspose.Imaging.FileFormats.Wmf.Objects.WmfPitchAndFamilystruct.
public WmfPitchAndFamily(byte byteData)
{
}
Parameters
byteData
byte
The byte data.
WmfPitchAndFamily(WmfPitchFont, WmfFamilyFont)
Initializes a new instance of the Aspose.Imaging.FileFormats.Wmf.Objects.WmfPitchAndFamilystruct.
public WmfPitchAndFamily(WmfPitchFont pitch, WmfFamilyFont family)
{
}
Parameters
pitch
WmfPitchFont
The pitch.
family
WmfFamilyFont
The family.
Properties
ByteData
Sets the byte data.
public byte ByteData
{
get;
set;
}
Property Value
Family
Gets A property of a font that describes its general appearance.This MUST be a value in the FamilyFont enumeration
public WmfFamilyFont Family
{
get;
}
Property Value
Pitch
Gets A property of a font that describes the pitch, of thecharacters. This MUST be a value in the PitchFont enumeration.
public WmfPitchFont Pitch
{
get;
}
Property Value
Methods
ToByte()
To the byte.
public byte ToByte()
{
}
In this case, there was no need for any reformatting since the provided code is already in line with standard C# conventions. However, for future reference, here are some general guidelines that I would have followed if necessary:
Returns
The byte value.