Class ImageOptionsBase
Namespace: Aspose.Imaging
Assembly: Aspose.Imaging.dll (25.4.0)
The image base options.
[JsonObject(MemberSerialization.OptIn)]
public abstract class ImageOptionsBase : DisposableObject, IDisposable, IHasXmpData, IHasMetadata, ICloneable
Inheritance
object ← DisposableObject ← ImageOptionsBase
Derived
BmpOptions, DicomOptions, DxfOptions, EpsOptions, GifOptions, Html5CanvasOptions, IcoOptions, Jpeg2000Options, JpegOptions, MetafileOptions, PdfOptions, PngOptions, PsdOptions, SvgOptions, TgaOptions, TiffOptions, VectorRasterizationOptions, WebPOptions
Implements
IDisposable, IHasXmpData, IHasMetadata, ICloneable
Inherited Members
DisposableObject.Dispose(), DisposableObject.ReleaseManagedResources(), DisposableObject.ReleaseUnmanagedResources(), DisposableObject.VerifyNotDisposed(), DisposableObject.Disposed, object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
ImageOptionsBase()
Initializes a new instance of the Aspose.Imaging.ImageOptionsBase class.
[JsonConstructor]
protected ImageOptionsBase()
ImageOptionsBase(ImageOptionsBase)
Initializes a new instance of the Aspose.Imaging.ImageOptionsBase class.
protected ImageOptionsBase(ImageOptionsBase imageOptions)
Parameters
imageOptions
ImageOptionsBase
The image options.
ImageOptionsBase(Image)
Initializes a new instance of the Aspose.Imaging.ImageOptionsBase class.
protected ImageOptionsBase(Image image)
Parameters
image
Image
The image.
Properties
BufferSizeHint
Gets or sets the buffer size hint which is defined max allowed size for all internal buffers.
public int BufferSizeHint { get; set; }
Property Value
Examples
The following example shows how to set a memory limit when creating a new JPEG image. The memory limit is the maximum allowed size (in megabytes) for all internal buffers.
string dir = "c:\\aspose.imaging\\issues\\net\\3404\\";
// Setting a memory limit of 50 megabytes for target created image
Aspose.Imaging.ImageOptionsBase createOptions = new Aspose.Imaging.ImageOptions.JpegOptions
{
CompressionType = Aspose.Imaging.FileFormats.Jpeg.JpegCompressionMode.Progressive,
BufferSizeHint = 50,
Source = new Aspose.Imaging.Sources.FileCreateSource(dir + "createdFile.jpg", false),
};
using (var image = Aspose.Imaging.Image.Create(createOptions, 1000, 1000))
{
image.Save(); // save to same location
}
The following example shows how to set a memory limit when creating a PNG image and drawing complex graphics on it. The memory limit is the maximum allowed size (in megabytes) for all internal buffers.
string dir = "c:\\aspose.imaging\\issues\\net\\3383\\";
const int ImageSize = 2000;
Aspose.Imaging.ImageOptionsBase createOptions = new Aspose.Imaging.ImageOptions.PngOptions();
createOptions.Source = new Aspose.Imaging.Sources.FileCreateSource(dir + "graphics_simple.png", false);
createOptions.BufferSizeHint = 30; // Memory limit is 30 Mb
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(createOptions, ImageSize, ImageSize))
{
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(image);
// You can use any graphic operations here, all of them will be performed within the established memory limit
// For example:
graphics.Clear(Aspose.Imaging.Color.LightSkyBlue);
graphics.DrawLine(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Red, 3f), 0, 0, image.Width, image.Height);
image.Save();
}
// A large number of graphic operations are also supported:
const int OperationAreaSize = 10;
createOptions = new Aspose.Imaging.ImageOptions.PngOptions();
createOptions.Source = new Aspose.Imaging.Sources.FileCreateSource(dir + "graphics_complex.png", false);
createOptions.BufferSizeHint = 30; // Memory limit is 30 Mb
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(createOptions, ImageSize, ImageSize))
{
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(image);
graphics.BeginUpdate();
graphics.Clear(Aspose.Imaging.Color.LightSkyBlue);
int x, y;
int numberOfOperations = 0;
for (int column = 0; column * OperationAreaSize < ImageSize; column++)
{
for (int row = 0; row * OperationAreaSize < ImageSize; row++)
{
x = column * OperationAreaSize;
y = row * OperationAreaSize;
bool reversed = (column + row) % 2 != 0;
if (reversed)
{
graphics.DrawLine(
new Aspose.Imaging.Pen(Aspose.Imaging.Color.Red),
x + OperationAreaSize - 2,
y,
x,
y + OperationAreaSize);
}
else
{
graphics.DrawLine(
new Aspose.Imaging.Pen(Aspose.Imaging.Color.Red),
x,
y,
x + OperationAreaSize - 2,
y + OperationAreaSize);
}
numberOfOperations++;
}
}
// About 40k operations will be applied here, while they do not take up too much memory
// since they are already unloaded into the external file, and will be loaded from there one at a time
graphics.EndUpdate();
image.Save();
}
FullFrame
Gets or sets a value indicating whether [full frame].
[JsonProperty]
public bool FullFrame { get; set; }
Property Value
KeepMetadata
Gets a value whether to keep original image metadata on export.
public bool KeepMetadata { get; set; }
Property Value
MultiPageOptions
The multipage options
public MultiPageOptions MultiPageOptions { get; set; }
Property Value
Palette
Gets or sets the color palette.
public virtual IColorPalette Palette { get; set; }
Property Value
Examples
The following example shows how to compress a PNG image, using indexed color with best fit palette
// Loads png image
string sourceFilePath="OriginalRings.png";
string outputFilePath="OriginalRingsOutput.png";
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Load(sourceFilePath))
{
image.Save(outputFilePath, new Aspose.Imaging.ImageOptions.PngOptions()
{
Progressive = true,
// Use indexed color type
ColorType = Aspose.Imaging.FileFormats.Png.PngColorType.IndexedColor,
// Use maximal compression
CompressionLevel = 9,
// Get the closest 8-bit color palette which covers as many pixels as possible, so that a palettized image
// is almost visually indistinguishable from a non-palletized one.
Palette = Aspose.Imaging.ColorPaletteHelper.GetCloseImagePalette((Aspose.Imaging.RasterImage)image, 256, Aspose.Imaging.PaletteMiningMethod.Histogram)
});
}
// The output file size should be significantly reduced
The following example loads a BMP image and saves it back to BMP using various save options.
string dir = "c:\\temp\\";
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Load(dir + "sample.bmp"))
{
Aspose.Imaging.RasterImage rasterImage = (Aspose.Imaging.RasterImage)image;
// Create BmpOptions
Aspose.Imaging.ImageOptions.BmpOptions saveOptions = new Aspose.Imaging.ImageOptions.BmpOptions();
// Use 8 bits per pixel to reduce the size of the output image.
saveOptions.BitsPerPixel = 8;
// Set the closest 8-bit color palette which covers the maximal number of image pixels, so that a palettized image
// is almost visually indistinguishable from a non-palletized one.
saveOptions.Palette = Aspose.Imaging.ColorPaletteHelper.GetCloseImagePalette(rasterImage, 256);
// Save without compression.
// You can also use RLE-8 compression to reduce the size of the output image.
saveOptions.Compression = Aspose.Imaging.FileFormats.Bmp.BitmapCompression.Rgb;
// Set the horizontal and vertical resolution to 96 dpi.
saveOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
image.Save(dir + "sample.bmpoptions.bmp", saveOptions);
}
The following example loads a BMP image and saves it to JPEG using various save options.
string dir = "c:\\temp\\";
// Load a BMP image from a file.
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Load(dir + "sample.bmp"))
{
// Do some image processing.
// Use additional options to specify the desired image parameters.
Aspose.Imaging.ImageOptions.JpegOptions saveOptions = new Aspose.Imaging.ImageOptions.JpegOptions();
// The number of bits per channel is 8.
// When a palette is used, the color index is stored in the image data instead of the color itself.
saveOptions.BitsPerChannel = 8;
// Set the progressive type of compression.
saveOptions.CompressionType = Aspose.Imaging.FileFormats.Jpeg.JpegCompressionMode.Progressive;
// Set the image quality. It is a value between 1 and 100.
saveOptions.Quality = 100;
// Set the horizontal/vertical resolution to 96 dots per inch.
saveOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
saveOptions.ResolutionUnit = Aspose.Imaging.ResolutionUnit.Inch;
// If the source image is colored, it will be converted to grayscaled.
saveOptions.ColorType = Aspose.Imaging.FileFormats.Jpeg.JpegCompressionColorMode.Grayscale;
// Use a palette to reduce the output size.
saveOptions.Palette = Aspose.Imaging.ColorPaletteHelper.Create8BitGrayscale(false);
image.Save(dir + "sample.palettized.jpg", saveOptions);
}
The following example creates a palettized grayscale BMP image and then saves it to a file.
string dir = "c:\\temp\\";
Aspose.Imaging.ImageOptions.BmpOptions createOptions = new Aspose.Imaging.ImageOptions.BmpOptions();
// Save to a file
createOptions.Source = new Aspose.Imaging.Sources.FileCreateSource(dir + "output.palette8bit.bmp", false);
// Use 8 bits per pixel to reduce the size of the output image.
createOptions.BitsPerPixel = 8;
// Set the standard 8-bit grayscale color palette which covers all grayscale colors.
// If the processed image contains only grayscale colors, then its palettized version
// is visually indistinguishable from a non-palletized one.
createOptions.Palette = Aspose.Imaging.ColorPaletteHelper.Create8BitGrayscale(false);
// Save without compression.
// You can also use RLE-8 compression to reduce the size of the output image.
createOptions.Compression = Aspose.Imaging.FileFormats.Bmp.BitmapCompression.Rgb;
// Set the horizontal and vertical resolution to 96 dpi.
createOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
// Create a BMP image of 100 x 100 px and save it to a file.
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(createOptions, 100, 100))
{
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(image);
Aspose.Imaging.Brushes.LinearGradientBrush gradientBrush = new Aspose.Imaging.Brushes.LinearGradientBrush(
new Aspose.Imaging.Point(0, 0),
new Aspose.Imaging.Point(image.Width, image.Height),
Aspose.Imaging.Color.Black,
Aspose.Imaging.Color.White);
// Fill the image with a grayscale gradient
graphics.FillRectangle(gradientBrush, image.Bounds);
image.Save();
}
The following example shows how to palletize a BMP image to reduce its output size.
// Create a BMP image 100 x 100 px.
using (Aspose.Imaging.FileFormats.Bmp.BmpImage bmpImage = new Aspose.Imaging.FileFormats.Bmp.BmpImage(100, 100))
{
// The linear gradient from the left-top to the right-bottom corner of the image.
Aspose.Imaging.Brushes.LinearGradientBrush brush =
new Aspose.Imaging.Brushes.LinearGradientBrush(
new Aspose.Imaging.Point(0, 0),
new Aspose.Imaging.Point(bmpImage.Width, bmpImage.Height),
Aspose.Imaging.Color.Red,
Aspose.Imaging.Color.Green);
// Fill the entire image with the linear gradient brush.
Aspose.Imaging.Graphics gr = new Aspose.Imaging.Graphics(bmpImage);
gr.FillRectangle(brush, bmpImage.Bounds);
// Get the closest 8-bit color palette which covers as many pixels as possible, so that a palettized image
// is almost visually indistinguishable from a non-palletized one.
Aspose.Imaging.IColorPalette palette = Aspose.Imaging.ColorPaletteHelper.GetCloseImagePalette(bmpImage, 256);
// 8-bit palette contains at most 256 colors.
Aspose.Imaging.ImageOptions.BmpOptions saveOptions = new Aspose.Imaging.ImageOptions.BmpOptions();
saveOptions.Palette = palette;
saveOptions.BitsPerPixel = 8;
using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
{
bmpImage.Save(stream, saveOptions);
System.Console.WriteLine("The palettized image size is {0} bytes.", stream.Length);
}
using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
{
bmpImage.Save(stream);
System.Console.WriteLine("The non-palettized image size is {0} bytes.", stream.Length);
}
}
// The output looks like this:
// The palettized image size is 11078 bytes.
// The non-palettized image size is 40054 bytes.
ProgressEventHandler
Gets or sets the progress event handler.
[JsonProperty]
public ProgressEventHandler ProgressEventHandler { get; set; }
Property Value
Examples
The following example shows how to print information about progress events for load/export operations.
public void Test3460()
{
string dir = "c:\\aspose.imaging\\net\\issues\\3460";
string fileName = System.IO.Path.Combine(dir, "big.png");
// Example of use of separate operation progress event handlers for load/export operations
using (var image = Aspose.Imaging.Image.Load(fileName, new Aspose.Imaging.LoadOptions { ProgressEventHandler = ProgressCallback }))
{
image.Save(fileName + ".psd",
new Aspose.Imaging.ImageOptions.PsdOptions() { ProgressEventHandler = ExportProgressCallback });
}
}
private void ProgressCallback(Aspose.Imaging.ProgressManagement.ProgressEventHandlerInfo info)
{
System.Console.WriteLine("{0} : {1}/{2}", info.EventType, info.Value, info.MaxValue);
}
private void ExportProgressCallback(Aspose.Imaging.ProgressManagement.ProgressEventHandlerInfo info)
{
System.Console.WriteLine("Export event {0} : {1}/{2}", info.EventType, info.Value, info.MaxValue);
}
// The STDOUT log may look like this:
//Initialization : 1/4
//PreProcessing : 2/4
//Processing : 3/4
//Finalization : 4/4
//Export event Initialization : 1/4
//Export event PreProcessing : 2/4
//Export event Processing : 3/4
//Export event RelativeProgress : 1/1
//RelativeProgress : 1/1
//Export event Finalization : 4/4
ResolutionSettings
Gets or sets the resolution settings.
public virtual ResolutionSetting ResolutionSettings { get; set; }
Property Value
Examples
The following example loads a BMP image and saves it back to BMP using various save options.
string dir = "c:\\temp\\";
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Load(dir + "sample.bmp"))
{
Aspose.Imaging.RasterImage rasterImage = (Aspose.Imaging.RasterImage)image;
// Create BmpOptions
Aspose.Imaging.ImageOptions.BmpOptions saveOptions = new Aspose.Imaging.ImageOptions.BmpOptions();
// Use 8 bits per pixel to reduce the size of the output image.
saveOptions.BitsPerPixel = 8;
// Set the closest 8-bit color palette which covers the maximal number of image pixels, so that a palettized image
// is almost visually indistinguishable from a non-palletized one.
saveOptions.Palette = Aspose.Imaging.ColorPaletteHelper.GetCloseImagePalette(rasterImage, 256);
// Save without compression.
// You can also use RLE-8 compression to reduce the size of the output image.
saveOptions.Compression = Aspose.Imaging.FileFormats.Bmp.BitmapCompression.Rgb;
// Set the horizontal and vertical resolution to 96 dpi.
saveOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
image.Save(dir + "sample.bmpoptions.bmp", saveOptions);
}
The following example loads a BMP image and saves it to JPEG using various save options.
string dir = "c:\\temp\\";
// Load a BMP image from a file.
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Load(dir + "sample.bmp"))
{
// Do some image processing.
// Use additional options to specify the desired image parameters.
Aspose.Imaging.ImageOptions.JpegOptions saveOptions = new Aspose.Imaging.ImageOptions.JpegOptions();
// The number of bits per channel is 8.
// When a palette is used, the color index is stored in the image data instead of the color itself.
saveOptions.BitsPerChannel = 8;
// Set the progressive type of compression.
saveOptions.CompressionType = Aspose.Imaging.FileFormats.Jpeg.JpegCompressionMode.Progressive;
// Set the image quality. It is a value between 1 and 100.
saveOptions.Quality = 100;
// Set the horizontal/vertical resolution to 96 dots per inch.
saveOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
saveOptions.ResolutionUnit = Aspose.Imaging.ResolutionUnit.Inch;
// If the source image is colored, it will be converted to grayscaled.
saveOptions.ColorType = Aspose.Imaging.FileFormats.Jpeg.JpegCompressionColorMode.Grayscale;
// Use a palette to reduce the output size.
saveOptions.Palette = Aspose.Imaging.ColorPaletteHelper.Create8BitGrayscale(false);
image.Save(dir + "sample.palettized.jpg", saveOptions);
}
The following example creates a palettized grayscale BMP image and then saves it to a file.
string dir = "c:\\temp\\";
Aspose.Imaging.ImageOptions.BmpOptions createOptions = new Aspose.Imaging.ImageOptions.BmpOptions();
// Save to a file
createOptions.Source = new Aspose.Imaging.Sources.FileCreateSource(dir + "output.palette8bit.bmp", false);
// Use 8 bits per pixel to reduce the size of the output image.
createOptions.BitsPerPixel = 8;
// Set the standard 8-bit grayscale color palette which covers all grayscale colors.
// If the processed image contains only grayscale colors, then its palettized version
// is visually indistinguishable from a non-palletized one.
createOptions.Palette = Aspose.Imaging.ColorPaletteHelper.Create8BitGrayscale(false);
// Save without compression.
// You can also use RLE-8 compression to reduce the size of the output image.
createOptions.Compression = Aspose.Imaging.FileFormats.Bmp.BitmapCompression.Rgb;
// Set the horizontal and vertical resolution to 96 dpi.
createOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
// Create a BMP image of 100 x 100 px and save it to a file.
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(createOptions, 100, 100))
{
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(image);
Aspose.Imaging.Brushes.LinearGradientBrush gradientBrush = new Aspose.Imaging.Brushes.LinearGradientBrush(
new Aspose.Imaging.Point(0, 0),
new Aspose.Imaging.Point(image.Width, image.Height),
Aspose.Imaging.Color.Black,
Aspose.Imaging.Color.White);
// Fill the image with a grayscale gradient
graphics.FillRectangle(gradientBrush, image.Bounds);
image.Save();
}
The following example shows how to create JPEG image of the specified size with the specified parameters.
string dir = "c:\\temp\\";
// Create a JPEG image of 100x100 px.
// Use additional options to specify the desired image parameters.
Aspose.Imaging.ImageOptions.JpegOptions createOptions = new Aspose.Imaging.ImageOptions.JpegOptions();
// The number of bits per channel is 8, 8, 8 for Y, Cr, Cb components accordingly.
createOptions.BitsPerChannel = 8;
// Set the progressive type of compression.
createOptions.CompressionType = Aspose.Imaging.FileFormats.Jpeg.JpegCompressionMode.Progressive;
// Set the image quality. It is a value between 1 and 100.
createOptions.Quality = 100;
// Set the horizontal/vertical resolution to 96 dots per inch.
createOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
createOptions.ResolutionUnit = Aspose.Imaging.ResolutionUnit.Inch;
// This is a standard option for JPEG images.
// Two chroma components (Cb and Cr) can be bandwidth-reduced, subsampled, compressed.
createOptions.ColorType = Aspose.Imaging.FileFormats.Jpeg.JpegCompressionColorMode.YCbCr;
using (Aspose.Imaging.FileFormats.Jpeg.JpegImage jpegImage = new Aspose.Imaging.FileFormats.Jpeg.JpegImage(createOptions, 100, 100))
{
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(jpegImage);
Aspose.Imaging.Brushes.LinearGradientBrush gradientBrush = new Aspose.Imaging.Brushes.LinearGradientBrush(
new Aspose.Imaging.Point(0, 0),
new Aspose.Imaging.Point(jpegImage.Width, jpegImage.Height),
Aspose.Imaging.Color.Yellow,
Aspose.Imaging.Color.Blue);
// Fill the image with a grayscale gradient
graphics.FillRectangle(gradientBrush, jpegImage.Bounds);
// Save to a file.
jpegImage.Save(dir + "output.explicitoptions.jpg");
}
Source
Gets or sets the source to create image in.
public Source Source { get; set; }
Property Value
VectorRasterizationOptions
Gets or sets the vector rasterization options.
public VectorRasterizationOptions VectorRasterizationOptions { get; set; }
Property Value
XmpData
Gets or sets the XMP metadata container.
[JsonProperty]
public virtual XmpPacketWrapper XmpData { get; set; }
Property Value
Methods
Clone()
Creates a memberwise clone of this instance.
public virtual ImageOptionsBase Clone()
Returns
A memberwise clone of this instance.
ReleaseManagedResources()
Releases the managed resources. Make sure no unmanaged resources are released here, since they may have been already released.
protected override void ReleaseManagedResources()