Class StreamSource
Namespace: Aspose.Imaging.Sources
Assembly: Aspose.Imaging.dll (25.2.0)
Represents a stream source.
[JsonObject(MemberSerialization.OptIn)]
public sealed class StreamSource : Source
Inheritance
object ← Source ← StreamSource
Inherited Members
Source.GetStreamContainer(), object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Examples
This example demonstrates the use of System.IO.Stream to Create a new Image file (a JPEG type)```csharp [C#]
//Creates an instance of JpegOptions and set its various properties
Aspose.Imaging.ImageOptions.JpegOptions jpegOptions = new Aspose.Imaging.ImageOptions.JpegOptions();
//Create an instance of System.IO.Stream
System.IO.Stream stream = new System.IO.FileStream(@"C:\temp\sample.jpeg", System.IO.FileMode.Create);
//Define the source property for the instance of JpegOptions
//Second boolean parameter determins if the Stream is disposed once get out of scope
jpegOptions.Source = new Aspose.Imaging.Sources.StreamSource(stream, true);
//Creates an instance of Image and call Create method with JpegOptions as parameter to initialize the Image object
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(jpegOptions, 500, 500))
{
//do some image processing
}
This example uses Graphics class to create primitive shapes on the Image surface. To demonstrate the operation, the example creates a new Image in PNG format and draw primitive shapes on Image surface using Draw methods exposed by Graphics class```csharp
[C#]
//Creates an instance of FileStream
using (System.IO.FileStream stream = new System.IO.FileStream(@"C:\temp\output.png", System.IO.FileMode.Create))
{
//Create an instance of PngOptions and set its various properties
Aspose.Imaging.ImageOptions.PngOptions pngOptions = new Aspose.Imaging.ImageOptions.PngOptions();
//Set the Source for PngOptions
pngOptions.Source = new Aspose.Imaging.Sources.StreamSource(stream);
//Create an instance of Image
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(pngOptions, 500, 500))
{
//Create and initialize an instance of Graphics class
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(image);
//Clear Graphics surface
graphics.Clear(Aspose.Imaging.Color.Wheat);
//Draw an Arc by specifying the Pen object having Black color,
//a Rectangle surrounding the Arc, Start Angle and Sweep Angle
graphics.DrawArc(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Black, 2), new Aspose.Imaging.Rectangle(200, 200, 100, 200), 0, 300);
//Draw a Bezier by specifying the Pen object having Blue color and co-ordinate Points.
graphics.DrawBezier(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Blue, 2), new Aspose.Imaging.Point(250, 100), new Aspose.Imaging.Point(300, 30), new Aspose.Imaging.Point(450, 100), new Aspose.Imaging.Point(235, 25));
//Draw a Curve by specifying the Pen object having Green color and an array of Points
graphics.DrawCurve(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Green, 2), new[] { new Aspose.Imaging.Point(100, 200), new Aspose.Imaging.Point(100, 350), new Aspose.Imaging.Point(200, 450) });
//Draw an Ellipse using the Pen object and a surrounding Rectangle
graphics.DrawEllipse(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Yellow, 2), new Aspose.Imaging.Rectangle(300, 300, 100, 100));
//Draw a Line
graphics.DrawLine(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Violet, 2), new Aspose.Imaging.Point(100, 100), new Aspose.Imaging.Point(200, 200));
//Draw a Pie segment
graphics.DrawPie(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Silver, 2), new Aspose.Imaging.Rectangle(new Aspose.Imaging.Point(200, 20), new Aspose.Imaging.Size(200, 200)), 0, 45);
//Draw a Polygon by specifying the Pen object having Red color and an array of Points
graphics.DrawPolygon(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Red, 2), new[] { new Aspose.Imaging.Point(20, 100), new Aspose.Imaging.Point(20, 200), new Aspose.Imaging.Point(220, 20) });
//Draw a Rectangle
graphics.DrawRectangle(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Orange, 2), new Aspose.Imaging.Rectangle(new Aspose.Imaging.Point(250, 250), new Aspose.Imaging.Size(100, 100)));
//Create a SolidBrush object and set its various properties
Aspose.Imaging.Brushes.SolidBrush brush = new Aspose.Imaging.Brushes.SolidBrush();
brush.Color = Color.Purple;
brush.Opacity = 100;
//Draw a String using the SolidBrush object and Font, at specific Point
graphics.DrawString("This image is created by Aspose.Imaging API", new Aspose.Imaging.Font("Times New Roman", 16), brush, new Aspose.Imaging.PointF(50, 400));
// save all changes.
image.Save();
}
}
Constructors
StreamSource()
Initializes a new instance of the Aspose.Imaging.Sources.StreamSource class.
[JsonConstructor]
public StreamSource()
StreamSource(Stream)
Initializes a new instance of the Aspose.Imaging.Sources.StreamSource class.
public StreamSource(Stream stream)
Parameters
stream
Stream
The stream to open.
Examples
This example shows how to Loads Pixel information in an Array of Type Color, manipulates the array and set it back to the image. To perform these operations, this example creates a new Image file (in GIF format) uisng MemoryStream object.```csharp [C#]
//Create an instance of MemoryStream
using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
{
//Create an instance of GifOptions and set its various properties including the Source property
Aspose.Imaging.ImageOptions.GifOptions gifOptions = new Aspose.Imaging.ImageOptions.GifOptions();
gifOptions.Source = new Aspose.Imaging.Sources.StreamSource(stream);
//Create an instance of Image
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(gifOptions, 500, 500))
{
//Get the pixels of image by specifying the area as image boundary
Aspose.Imaging.Color[] pixels = image.LoadPixels(image.Bounds);
//Loop over the Array and sets color of alrenative indexed pixel
for (int index = 0; index < pixels.Length; index++)
{
if (index % 2 == 0)
{
//Set the indexed pixel color to yellow
pixels[index] = Aspose.Imaging.Color.Yellow;
}
else
{
//Set the indexed pixel color to blue
pixels[index] = Aspose.Imaging.Color.Blue;
}
}
//Apply the pixel changes to the image
image.SavePixels(image.Bounds, pixels);
// save all changes.
image.Save();
}
// Write MemoryStream to File
using (System.IO.FileStream fileStream = new System.IO.FileStream(@"C:\temp\output.gif", System.IO.FileMode.Create))
{
stream.WriteTo(fileStream);
}
}
### <a id="Aspose_Imaging_Sources_StreamSource__ctor_System_IO_Stream_System_Boolean_"></a> StreamSource\(Stream, bool\)
Initializes a new instance of the Aspose.Imaging.Sources.StreamSource class.
```csharp
public StreamSource(Stream stream, bool disposeStream)
Parameters
stream
Stream
The stream to open.
disposeStream
bool
if set to true
the stream will be disposed.
Examples
This example demonstrates the use of System.IO.Stream to Create a new Image file (a JPEG type)```csharp [C#]
//Creates an instance of JpegOptions and set its various properties
Aspose.Imaging.ImageOptions.JpegOptions jpegOptions = new Aspose.Imaging.ImageOptions.JpegOptions();
//Create an instance of System.IO.Stream
System.IO.Stream stream = new System.IO.FileStream(@"C:\temp\sample.jpeg", System.IO.FileMode.Create);
//Define the source property for the instance of JpegOptions
//Second boolean parameter determins if the Stream is disposed once get out of scope
jpegOptions.Source = new Aspose.Imaging.Sources.StreamSource(stream, true);
//Creates an instance of Image and call Create method with JpegOptions as parameter to initialize the Image object
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(jpegOptions, 500, 500))
{
//do some image processing
}
## Properties
### <a id="Aspose_Imaging_Sources_StreamSource_DisposeStream"></a> DisposeStream
Gets a value indicating whether stream should be disposed whenever container gets disposed.
```csharp
public bool DisposeStream { get; }
Property Value
Stream
Gets the stream.
public Stream Stream { get; }
Property Value
Methods
GetStreamContainer()
Gets the stream container.
public override StreamContainer GetStreamContainer()
Returns
the stream container.
Remarks
Use with caution. You will need to dispose the stream container after retrieval.