Class PathResource
Nombre del espacio: Aspose.Imaging.FileFormats.Tiff.PathResources Asamblea: Aspose.Imaging.dll (25.4.0)
Representa el Photoshop Path Resource.
public class PathResource
Inheritance
Miembros heredados
object.GetType() ,y, object.MemberwiseClone() ,y, object.ToString() ,y, object.Equals(object?) ,y, object.Equals(object?, object?) ,y, object.ReferenceEquals(object?, object?) ,y, object.GetHashCode()
Examples
Transferir Paths Clipping durante la exportación de TIFF a la imagen PSD.
using (var image = Image.Load("Sample.tif"))
{
image.Save("SampleWithPaths.psd", new PsdOptions());
}
El siguiente ejemplo muestra cómo crear Clipping Path en la imagen TIFF. Para hacerlo, necesita crear una instancia de la clase PathResource. El código siguiente muestra cómo puede crear un camino vacío en la imagen TIFF.
var options = new TiffOptions(TiffExpectedFormat.Default);
var frame = new TiffFrame(options, 800, 600);
using (var image = new TiffImage(frame))
{
image.ActiveFrame.PathResources = new List<pathresource>
{
new PathResource
{
BlockId = 2000,
Name = "My Clipping Path",
Records = new List<vectorpathrecord>()
}
};
image.Save("ImageWithEmptyPath.tiff");
}</vectorpathrecord></pathresource>
Crea Path Graphics de Path Resources en la imagen de TIFF.
using (var image = (TiffImage)Image.Load("Bottle.tif"))
{
// Create the GraphicsPath using PathResources from TIFF image
var graphicsPath = PathResourceConverter.ToGraphicsPath(image.ActiveFrame.PathResources.ToArray(), image.ActiveFrame.Size);
var graphics = new Graphics(image);
// Draw red line and save the image
graphics.DrawPath(new Pen(Color.Red, 10), graphicsPath);
image.Save("BottleWithRedBorder.tif");
}
Crear Path Resources utilizando Path Graphics.
static void Main(string[] args)
{
using (var image = (TiffImage)Image.Load("Bottle.tif"))
{
// Create rectangular Figure for GraphicsPath
var figure = new Figure();
figure.AddShape(CreateBezierShape(100f, 100f, 500f, 100f, 500f, 1000f, 100f, 1000f));
// Create GraphicsPath using our Figure
var graphicsPath = new GraphicsPath();
graphicsPath.AddFigure(figure);
// Set PathResources using GraphicsPath
var pathResouze = PathResourceConverter.FromGraphicsPath(graphicsPath, image.Size);
image.ActiveFrame.PathResources = new List<pathresource>(pathResouze);
// Save the image
image.Save("BottleWithRectanglePath.tif");
}
}
private static BezierShape CreateBezierShape(params float[] coordinates)
{
var bezierPoints = CoordinatesToBezierPoints(coordinates).ToArray();
return new BezierShape(bezierPoints, true);
}
private static IEnumerable<pointf> CoordinatesToBezierPoints(float[] coordinates)
{
for (var coordinateIndex = 0; coordinateIndex < coordinates.Length; coordinateIndex += 2)
for (var index = 0; index < 3; index++)
yield return new PointF(coordinates[coordinateIndex], coordinates[coordinateIndex + 1]);
}</pointf></pathresource>
Crea el Path Clipping manualmente.
static void Main()
{
using (var image = (TiffImage)Image.Load("Sample.tif"))
{
image.ActiveFrame.PathResources = new List<pathresource> { new PathResource
{
BlockId = 2000, // Block Id according to Photoshop specification
Name = "My Clipping Path", // Path name
Records = CreateRecords(0.2f, 0.2f, 0.8f, 0.2f, 0.8f, 0.8f, 0.2f, 0.8f) // Create path records using coordinates
}};
image.Save("ImageWithPath.tif");
}
}
private static List<vectorpathrecord> CreateRecords(params float[] coordinates)
{
var records = CreateBezierRecords(coordinates); // Create Bezier records using coordinates
records.Insert(0, new LengthRecord // LengthRecord required by Photoshop specification
{
IsOpen = false, // Lets create closed path
RecordCount = (ushort)records.Count // Record count in the path
});
return records;
}
private static List<vectorpathrecord> CreateBezierRecords(float[] coordinates)
{
return CoordinatesToPoints(coordinates)
.Select(CreateBezierRecord)
.ToList();
}
private static IEnumerable<pointf> CoordinatesToPoints(float[] coordinates)
{
for (var index = 0; index < coordinates.Length; index += 2)
yield return new PointF(coordinates[index], coordinates[index + 1]);
}
private static VectorPathRecord CreateBezierRecord(PointF point)
{
return new BezierKnotRecord { PathPoints = new[] { point, point, point } };
}</pointf></vectorpathrecord></vectorpathrecord></pathresource>
Constructors
PathResource()
public PathResource()
Properties
BlockId
Obtenga o establece el identificador de bloque.
public short BlockId { get; set; }
Valor de la propiedad
Name
Obtenga o coloca el nombre.
public string Name { get; set; }
Valor de la propiedad
Records
Obtenga o coloca los registros.
public List<vectorpathrecord> Records { get; set; }
Valor de la propiedad
List &ylt; VectorPathRecord >