Class PathResource
Nama dari : Aspose.Imaging.FileFormats.Tiff.PathResources Pengumpulan: Aspose.Imaging.dll (25.4.0)
Menggunakan Photoshop Path Resource.
public class PathResource
Inheritance
anggota yang diwarisi
object.GetType() , object.MemberwiseClone() , object.ToString() , object.Equals(object?) , object.Equals(object?, object?) , object.ReferenceEquals(object?, object?) , object.GetHashCode()
Examples
Transfer Clipping Paths selama ekspor dari TIFF ke PSD image.
using (var image = Image.Load("Sample.tif"))
{
image.Save("SampleWithPaths.psd", new PsdOptions());
}
Contoh berikut menunjukkan cara membuat Clipping Path dalam gambar TIFF. Untuk melakukannya Anda perlu membuat contoh kelas PathResource. kode berikut menunjukkan cara Anda dapat membuat jalur kosong dalam gambar TIFF.
var options = new TiffOptions(TiffExpectedFormat.Default);
var frame = new TiffFrame(options, 800, 600);
using (var image = new TiffImage(frame))
{
image.ActiveFrame.PathResources = new List<pathresource>
{
new PathResource
{
BlockId = 2000,
Name = "My Clipping Path",
Records = new List<vectorpathrecord>()
}
};
image.Save("ImageWithEmptyPath.tiff");
}</vectorpathrecord></pathresource>
Buat Grafis Path dari Path Resources dalam gambar TIFF.
using (var image = (TiffImage)Image.Load("Bottle.tif"))
{
// Create the GraphicsPath using PathResources from TIFF image
var graphicsPath = PathResourceConverter.ToGraphicsPath(image.ActiveFrame.PathResources.ToArray(), image.ActiveFrame.Size);
var graphics = new Graphics(image);
// Draw red line and save the image
graphics.DrawPath(new Pen(Color.Red, 10), graphicsPath);
image.Save("BottleWithRedBorder.tif");
}
Mencipta Path Resources menggunakan Graphics Path.
static void Main(string[] args)
{
using (var image = (TiffImage)Image.Load("Bottle.tif"))
{
// Create rectangular Figure for GraphicsPath
var figure = new Figure();
figure.AddShape(CreateBezierShape(100f, 100f, 500f, 100f, 500f, 1000f, 100f, 1000f));
// Create GraphicsPath using our Figure
var graphicsPath = new GraphicsPath();
graphicsPath.AddFigure(figure);
// Set PathResources using GraphicsPath
var pathResouze = PathResourceConverter.FromGraphicsPath(graphicsPath, image.Size);
image.ActiveFrame.PathResources = new List<pathresource>(pathResouze);
// Save the image
image.Save("BottleWithRectanglePath.tif");
}
}
private static BezierShape CreateBezierShape(params float[] coordinates)
{
var bezierPoints = CoordinatesToBezierPoints(coordinates).ToArray();
return new BezierShape(bezierPoints, true);
}
private static IEnumerable<pointf> CoordinatesToBezierPoints(float[] coordinates)
{
for (var coordinateIndex = 0; coordinateIndex < coordinates.Length; coordinateIndex += 2)
for (var index = 0; index < 3; index++)
yield return new PointF(coordinates[coordinateIndex], coordinates[coordinateIndex + 1]);
}</pointf></pathresource>
Buat Cliping Path secara manual.
static void Main()
{
using (var image = (TiffImage)Image.Load("Sample.tif"))
{
image.ActiveFrame.PathResources = new List<pathresource> { new PathResource
{
BlockId = 2000, // Block Id according to Photoshop specification
Name = "My Clipping Path", // Path name
Records = CreateRecords(0.2f, 0.2f, 0.8f, 0.2f, 0.8f, 0.8f, 0.2f, 0.8f) // Create path records using coordinates
}};
image.Save("ImageWithPath.tif");
}
}
private static List<vectorpathrecord> CreateRecords(params float[] coordinates)
{
var records = CreateBezierRecords(coordinates); // Create Bezier records using coordinates
records.Insert(0, new LengthRecord // LengthRecord required by Photoshop specification
{
IsOpen = false, // Lets create closed path
RecordCount = (ushort)records.Count // Record count in the path
});
return records;
}
private static List<vectorpathrecord> CreateBezierRecords(float[] coordinates)
{
return CoordinatesToPoints(coordinates)
.Select(CreateBezierRecord)
.ToList();
}
private static IEnumerable<pointf> CoordinatesToPoints(float[] coordinates)
{
for (var index = 0; index < coordinates.Length; index += 2)
yield return new PointF(coordinates[index], coordinates[index + 1]);
}
private static VectorPathRecord CreateBezierRecord(PointF point)
{
return new BezierKnotRecord { PathPoints = new[] { point, point, point } };
}</pointf></vectorpathrecord></vectorpathrecord></pathresource>
Constructors
PathResource()
public PathResource()
Properties
BlockId
Dapatkan atau menetapkan pengidentifikasi blok.
public short BlockId { get; set; }
Nilai Properti
Name
Dapatkan atau menetapkan nama.
public string Name { get; set; }
Nilai Properti
Records
Dapatkan atau menetapkan rekaman.
public List<vectorpathrecord> Records { get; set; }
Nilai Properti
List dan lt; VectorPathRecord >