Class StreamSource
Pôvodný názov: Aspose.Imaging.Sources Zhromaždenie: Aspose.Imaging.dll (25.4.0)
Predstavuje zdroj prúdu.
[JsonObject(MemberSerialization.OptIn)]
public sealed class StreamSource : Source
Inheritance
object ← Source ← StreamSource
Z dedičných členov
Source.GetStreamContainer() , object.GetType() , object.ToString() , object.Equals(object?) , object.Equals(object?, object?) , object.ReferenceEquals(object?, object?) , object.GetHashCode()
Examples
Tento príklad ukazuje použitie systému System.IO.Stream na vytvorenie nového súboru s obrázkom (typ JPEG)
//Creates an instance of JpegOptions and set its various properties
Aspose.Imaging.ImageOptions.JpegOptions jpegOptions = new Aspose.Imaging.ImageOptions.JpegOptions();
//Create an instance of System.IO.Stream
System.IO.Stream stream = new System.IO.FileStream(@"C:\temp\sample.jpeg", System.IO.FileMode.Create);
//Define the source property for the instance of JpegOptions
//Second boolean parameter determins if the Stream is disposed once get out of scope
jpegOptions.Source = new Aspose.Imaging.Sources.StreamSource(stream, true);
//Creates an instance of Image and call Create method with JpegOptions as parameter to initialize the Image object
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(jpegOptions, 500, 500))
{
//do some image processing
}
Tento príklad používa triedu Graphics na vytvorenie primitívnych tvarov na povrchu obrazu. Na preukázanie operácie, vzor vytvára nový obrázok vo formáte PNG a natáča primitívne tvary na obrazovej ploche pomocou metód natáčania vystavených triedy Graffics
//Creates an instance of FileStream
using (System.IO.FileStream stream = new System.IO.FileStream(@"C:\temp\output.png", System.IO.FileMode.Create))
{
//Create an instance of PngOptions and set its various properties
Aspose.Imaging.ImageOptions.PngOptions pngOptions = new Aspose.Imaging.ImageOptions.PngOptions();
//Set the Source for PngOptions
pngOptions.Source = new Aspose.Imaging.Sources.StreamSource(stream);
//Create an instance of Image
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(pngOptions, 500, 500))
{
//Create and initialize an instance of Graphics class
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(image);
//Clear Graphics surface
graphics.Clear(Aspose.Imaging.Color.Wheat);
//Draw an Arc by specifying the Pen object having Black color,
//a Rectangle surrounding the Arc, Start Angle and Sweep Angle
graphics.DrawArc(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Black, 2), new Aspose.Imaging.Rectangle(200, 200, 100, 200), 0, 300);
//Draw a Bezier by specifying the Pen object having Blue color and co-ordinate Points.
graphics.DrawBezier(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Blue, 2), new Aspose.Imaging.Point(250, 100), new Aspose.Imaging.Point(300, 30), new Aspose.Imaging.Point(450, 100), new Aspose.Imaging.Point(235, 25));
//Draw a Curve by specifying the Pen object having Green color and an array of Points
graphics.DrawCurve(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Green, 2), new[] { new Aspose.Imaging.Point(100, 200), new Aspose.Imaging.Point(100, 350), new Aspose.Imaging.Point(200, 450) });
//Draw an Ellipse using the Pen object and a surrounding Rectangle
graphics.DrawEllipse(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Yellow, 2), new Aspose.Imaging.Rectangle(300, 300, 100, 100));
//Draw a Line
graphics.DrawLine(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Violet, 2), new Aspose.Imaging.Point(100, 100), new Aspose.Imaging.Point(200, 200));
//Draw a Pie segment
graphics.DrawPie(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Silver, 2), new Aspose.Imaging.Rectangle(new Aspose.Imaging.Point(200, 20), new Aspose.Imaging.Size(200, 200)), 0, 45);
//Draw a Polygon by specifying the Pen object having Red color and an array of Points
graphics.DrawPolygon(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Red, 2), new[] { new Aspose.Imaging.Point(20, 100), new Aspose.Imaging.Point(20, 200), new Aspose.Imaging.Point(220, 20) });
//Draw a Rectangle
graphics.DrawRectangle(new Aspose.Imaging.Pen(Aspose.Imaging.Color.Orange, 2), new Aspose.Imaging.Rectangle(new Aspose.Imaging.Point(250, 250), new Aspose.Imaging.Size(100, 100)));
//Create a SolidBrush object and set its various properties
Aspose.Imaging.Brushes.SolidBrush brush = new Aspose.Imaging.Brushes.SolidBrush();
brush.Color = Color.Purple;
brush.Opacity = 100;
//Draw a String using the SolidBrush object and Font, at specific Point
graphics.DrawString("This image is created by Aspose.Imaging API", new Aspose.Imaging.Font("Times New Roman", 16), brush, new Aspose.Imaging.PointF(50, 400));
// save all changes.
image.Save();
}
}
Constructors
StreamSource()
Initalizuje novú inštanciu triedy Aspose.Imaging.Sources.StreamSource.
[JsonConstructor]
public StreamSource()
StreamSource(Stream)
Initalizuje novú inštanciu triedy Aspose.Imaging.Sources.StreamSource.
public StreamSource(Stream stream)
Parameters
stream
Stream
Prúd sa otvorí.
Examples
Tento príklad ukazuje, ako nahrať informácie o pixeloch v režime typu farby, manipulovať s režimom a nastaviť ho späť na obrázok. Ak chcete vykonať tieto operácie, tento vzor vytvára nový súbor obrazu (v formáte GIF) uisng MemoryStream objekt.
//Create an instance of MemoryStream
using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
{
//Create an instance of GifOptions and set its various properties including the Source property
Aspose.Imaging.ImageOptions.GifOptions gifOptions = new Aspose.Imaging.ImageOptions.GifOptions();
gifOptions.Source = new Aspose.Imaging.Sources.StreamSource(stream);
//Create an instance of Image
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(gifOptions, 500, 500))
{
//Get the pixels of image by specifying the area as image boundary
Aspose.Imaging.Color[] pixels = image.LoadPixels(image.Bounds);
//Loop over the Array and sets color of alrenative indexed pixel
for (int index = 0; index < pixels.Length; index++)
{
if (index % 2 == 0)
{
//Set the indexed pixel color to yellow
pixels[index] = Aspose.Imaging.Color.Yellow;
}
else
{
//Set the indexed pixel color to blue
pixels[index] = Aspose.Imaging.Color.Blue;
}
}
//Apply the pixel changes to the image
image.SavePixels(image.Bounds, pixels);
// save all changes.
image.Save();
}
// Write MemoryStream to File
using (System.IO.FileStream fileStream = new System.IO.FileStream(@"C:\temp\output.gif", System.IO.FileMode.Create))
{
stream.WriteTo(fileStream);
}
}
StreamSource(Stream a bool)
Initalizuje novú inštanciu triedy Aspose.Imaging.Sources.StreamSource.
public StreamSource(Stream stream, bool disposeStream)
Parameters
stream
Stream
Prúd sa otvorí.
disposeStream
bool
Ak je nastavený na “skutočný”, prúd bude odstránený.
Examples
Tento príklad ukazuje použitie systému System.IO.Stream na vytvorenie nového súboru s obrázkom (typ JPEG)
//Creates an instance of JpegOptions and set its various properties
Aspose.Imaging.ImageOptions.JpegOptions jpegOptions = new Aspose.Imaging.ImageOptions.JpegOptions();
//Create an instance of System.IO.Stream
System.IO.Stream stream = new System.IO.FileStream(@"C:\temp\sample.jpeg", System.IO.FileMode.Create);
//Define the source property for the instance of JpegOptions
//Second boolean parameter determins if the Stream is disposed once get out of scope
jpegOptions.Source = new Aspose.Imaging.Sources.StreamSource(stream, true);
//Creates an instance of Image and call Create method with JpegOptions as parameter to initialize the Image object
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(jpegOptions, 500, 500))
{
//do some image processing
}
Properties
DisposeStream
Získava hodnotu, ktorá ukazuje, či by prúd mal byť vypnutý, keď sa kontajner vypne.
public bool DisposeStream { get; }
Hodnota nehnuteľnosti
Stream
Dostane prúd.
public Stream Stream { get; }
Hodnota nehnuteľnosti
Methods
GetStreamContainer()
Získajte prúdový kontajner.
public override StreamContainer GetStreamContainer()
Returns
Streamový kontajner
Remarks
Používajte s opatrnosťou. budete musieť odstraňovať prúdový kontajner po prevzatí.