Class Cache
Namn på plats: Aspose.Imaging Församling: Aspose.Imaging.dll (25.5.0)
Innehåller cache inställningar.
public static class CacheInheritance
Arvsmedlemmar
object.GetType() , object.MemberwiseClone() , object.ToString() , object.Equals(object?) , object.Equals(object?, object?) , object.ReferenceEquals(object?, object?) , object.GetHashCode()
Examples
Detta exempel visar användningen av Aspose.Imaging.Cache
// By default the cache folder is set to user's local temp directory.
// You can also specify another cache folder than default like the following:
// Cache.CacheFolder = @"D:\\MyTemp";
// Auto mode is flexible and efficient
Aspose.Imaging.Cache.CacheType = Aspose.Imaging.CacheType.Auto;
// Default value is 0, which means there is no upper limit
Aspose.Imaging.Cache.MaxDiskSpaceForCache = 1073741824; // 1 gigabyte
Aspose.Imaging.Cache.MaxMemoryForCache = 1073741824; // 1 gigabyte
// It is not recommended to change the following property as it may greatly affect the performance
Aspose.Imaging.Cache.ExactReallocateOnly = false;
// At any time you may check how many bytes currently allocated for memory or disk
// cache by examining the following properties
long l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
// Do some image processing as below
Aspose.Imaging.ImageOptions.GifOptions options = new Aspose.Imaging.ImageOptions.GifOptions();
options.Palette = new ColorPalette(new Aspose.Imaging.Color[] { Aspose.Imaging.Color.Red, Aspose.Imaging.Color.Blue, Aspose.Imaging.Color.Black, Aspose.Imaging.Color.White });
options.Source = new Aspose.Imaging.Sources.StreamSource(new System.IO.MemoryStream(), true);
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(options, 100, 100))
{
Aspose.Imaging.Color[] pixels = new Aspose.Imaging.Color[10000];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Aspose.Imaging.Color.White;
}
image.SavePixels(image.Bounds, pixels);
// after executing the code above there will be allocated 40000 bytes in-memory.
long diskBytes = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long memoryBytes = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
}
// The allocation properties may be used to check whether all Aspose.Imaging objects were properly disposed.
// In case you've forgot to call dispose on some object the cache values will be different than 0.
l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;Properties
AllocatedDiskBytesCount
Få det tilldelade skivbyten räknas.
public static long AllocatedDiskBytesCount { get; }Fastighetsvärde
Examples
Detta exempel visar användningen av Aspose.Imaging.Cache
// By default the cache folder is set to user's local temp directory.
// You can also specify another cache folder than default like the following:
// Cache.CacheFolder = @"D:\\MyTemp";
// Auto mode is flexible and efficient
Aspose.Imaging.Cache.CacheType = Aspose.Imaging.CacheType.Auto;
// Default value is 0, which means there is no upper limit
Aspose.Imaging.Cache.MaxDiskSpaceForCache = 1073741824; // 1 gigabyte
Aspose.Imaging.Cache.MaxMemoryForCache = 1073741824; // 1 gigabyte
// It is not recommended to change the following property as it may greatly affect the performance
Aspose.Imaging.Cache.ExactReallocateOnly = false;
// At any time you may check how many bytes currently allocated for memory or disk
// cache by examining the following properties
long l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
// Do some image processing as below
Aspose.Imaging.ImageOptions.GifOptions options = new Aspose.Imaging.ImageOptions.GifOptions();
options.Palette = new ColorPalette(new Aspose.Imaging.Color[] { Aspose.Imaging.Color.Red, Aspose.Imaging.Color.Blue, Aspose.Imaging.Color.Black, Aspose.Imaging.Color.White });
options.Source = new Aspose.Imaging.Sources.StreamSource(new System.IO.MemoryStream(), true);
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(options, 100, 100))
{
Aspose.Imaging.Color[] pixels = new Aspose.Imaging.Color[10000];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Aspose.Imaging.Color.White;
}
image.SavePixels(image.Bounds, pixels);
// after executing the code above there will be allocated 40000 bytes in-memory.
long diskBytes = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long memoryBytes = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
}
// The allocation properties may be used to check whether all Aspose.Imaging objects were properly disposed.
// In case you've forgot to call dispose on some object the cache values will be different than 0.
l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;AllocatedMemoryBytesCount
Få det tilldelade antalet in-memory bytes.
public static long AllocatedMemoryBytesCount { get; }Fastighetsvärde
Examples
Detta exempel visar användningen av Aspose.Imaging.Cache
// By default the cache folder is set to user's local temp directory.
// You can also specify another cache folder than default like the following:
// Cache.CacheFolder = @"D:\\MyTemp";
// Auto mode is flexible and efficient
Aspose.Imaging.Cache.CacheType = Aspose.Imaging.CacheType.Auto;
// Default value is 0, which means there is no upper limit
Aspose.Imaging.Cache.MaxDiskSpaceForCache = 1073741824; // 1 gigabyte
Aspose.Imaging.Cache.MaxMemoryForCache = 1073741824; // 1 gigabyte
// It is not recommended to change the following property as it may greatly affect the performance
Aspose.Imaging.Cache.ExactReallocateOnly = false;
// At any time you may check how many bytes currently allocated for memory or disk
// cache by examining the following properties
long l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
// Do some image processing as below
Aspose.Imaging.ImageOptions.GifOptions options = new Aspose.Imaging.ImageOptions.GifOptions();
options.Palette = new ColorPalette(new Aspose.Imaging.Color[] { Aspose.Imaging.Color.Red, Aspose.Imaging.Color.Blue, Aspose.Imaging.Color.Black, Aspose.Imaging.Color.White });
options.Source = new Aspose.Imaging.Sources.StreamSource(new System.IO.MemoryStream(), true);
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(options, 100, 100))
{
Aspose.Imaging.Color[] pixels = new Aspose.Imaging.Color[10000];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Aspose.Imaging.Color.White;
}
image.SavePixels(image.Bounds, pixels);
// after executing the code above there will be allocated 40000 bytes in-memory.
long diskBytes = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long memoryBytes = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
}
// The allocation properties may be used to check whether all Aspose.Imaging objects were properly disposed.
// In case you've forgot to call dispose on some object the cache values will be different than 0.
l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;CacheFolder
Få eller ställa in cache-mappen.
public static string CacheFolder { get; set; }Fastighetsvärde
CacheType
Få eller ställa in cache-systemet som används.
public static CacheType CacheType { get; set; }Fastighetsvärde
Examples
Detta exempel visar användningen av Aspose.Imaging.Cache
// By default the cache folder is set to user's local temp directory.
// You can also specify another cache folder than default like the following:
// Cache.CacheFolder = @"D:\\MyTemp";
// Auto mode is flexible and efficient
Aspose.Imaging.Cache.CacheType = Aspose.Imaging.CacheType.Auto;
// Default value is 0, which means there is no upper limit
Aspose.Imaging.Cache.MaxDiskSpaceForCache = 1073741824; // 1 gigabyte
Aspose.Imaging.Cache.MaxMemoryForCache = 1073741824; // 1 gigabyte
// It is not recommended to change the following property as it may greatly affect the performance
Aspose.Imaging.Cache.ExactReallocateOnly = false;
// At any time you may check how many bytes currently allocated for memory or disk
// cache by examining the following properties
long l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
// Do some image processing as below
Aspose.Imaging.ImageOptions.GifOptions options = new Aspose.Imaging.ImageOptions.GifOptions();
options.Palette = new ColorPalette(new Aspose.Imaging.Color[] { Aspose.Imaging.Color.Red, Aspose.Imaging.Color.Blue, Aspose.Imaging.Color.Black, Aspose.Imaging.Color.White });
options.Source = new Aspose.Imaging.Sources.StreamSource(new System.IO.MemoryStream(), true);
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(options, 100, 100))
{
Aspose.Imaging.Color[] pixels = new Aspose.Imaging.Color[10000];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Aspose.Imaging.Color.White;
}
image.SavePixels(image.Bounds, pixels);
// after executing the code above there will be allocated 40000 bytes in-memory.
long diskBytes = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long memoryBytes = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
}
// The allocation properties may be used to check whether all Aspose.Imaging objects were properly disposed.
// In case you've forgot to call dispose on some object the cache values will be different than 0.
l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;ExactReallocateOnly
Få eller ange ett värde som anger om återfördelningen ska vara exakt eller inte. Om återfördelningen inte är exakt bör prestandan vara högre.
public static bool ExactReallocateOnly { get; set; }Fastighetsvärde
Examples
Detta exempel visar användningen av Aspose.Imaging.Cache
// By default the cache folder is set to user's local temp directory.
// You can also specify another cache folder than default like the following:
// Cache.CacheFolder = @"D:\\MyTemp";
// Auto mode is flexible and efficient
Aspose.Imaging.Cache.CacheType = Aspose.Imaging.CacheType.Auto;
// Default value is 0, which means there is no upper limit
Aspose.Imaging.Cache.MaxDiskSpaceForCache = 1073741824; // 1 gigabyte
Aspose.Imaging.Cache.MaxMemoryForCache = 1073741824; // 1 gigabyte
// It is not recommended to change the following property as it may greatly affect the performance
Aspose.Imaging.Cache.ExactReallocateOnly = false;
// At any time you may check how many bytes currently allocated for memory or disk
// cache by examining the following properties
long l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
// Do some image processing as below
Aspose.Imaging.ImageOptions.GifOptions options = new Aspose.Imaging.ImageOptions.GifOptions();
options.Palette = new ColorPalette(new Aspose.Imaging.Color[] { Aspose.Imaging.Color.Red, Aspose.Imaging.Color.Blue, Aspose.Imaging.Color.Black, Aspose.Imaging.Color.White });
options.Source = new Aspose.Imaging.Sources.StreamSource(new System.IO.MemoryStream(), true);
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(options, 100, 100))
{
Aspose.Imaging.Color[] pixels = new Aspose.Imaging.Color[10000];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Aspose.Imaging.Color.White;
}
image.SavePixels(image.Bounds, pixels);
// after executing the code above there will be allocated 40000 bytes in-memory.
long diskBytes = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long memoryBytes = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
}
// The allocation properties may be used to check whether all Aspose.Imaging objects were properly disposed.
// In case you've forgot to call dispose on some object the cache values will be different than 0.
l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;Remarks
Den exakta återfördelningen kommer att utföra återfördelningen av ytterligare minne endast upp till den övre gränsen som anges.Vid övergången av den övre gränsen för in-minnet under omfördelningen kopieras cachade data till skivan om möjligt.När den övre gränsen för diskminnet passeras under omfördelningen kastas det lämpliga undantaget.Prestanda bör vara högre om detta alternativ stängs av eftersom ingen ytterligare kopiering kommer att utföras om möjligt,Detta kan dock också leda till övergång av de övre gränserna som anges för minne eller disk.
MaxDiskSpaceForCache
Få eller ställa in det maximala tillgängliga skivutrymmet för cache. Det angivna värdet är att räkna megabyte.
public static int MaxDiskSpaceForCache { get; set; }Fastighetsvärde
Examples
Detta exempel visar användningen av Aspose.Imaging.Cache
// By default the cache folder is set to user's local temp directory.
// You can also specify another cache folder than default like the following:
// Cache.CacheFolder = @"D:\\MyTemp";
// Auto mode is flexible and efficient
Aspose.Imaging.Cache.CacheType = Aspose.Imaging.CacheType.Auto;
// Default value is 0, which means there is no upper limit
Aspose.Imaging.Cache.MaxDiskSpaceForCache = 1073741824; // 1 gigabyte
Aspose.Imaging.Cache.MaxMemoryForCache = 1073741824; // 1 gigabyte
// It is not recommended to change the following property as it may greatly affect the performance
Aspose.Imaging.Cache.ExactReallocateOnly = false;
// At any time you may check how many bytes currently allocated for memory or disk
// cache by examining the following properties
long l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
// Do some image processing as below
Aspose.Imaging.ImageOptions.GifOptions options = new Aspose.Imaging.ImageOptions.GifOptions();
options.Palette = new ColorPalette(new Aspose.Imaging.Color[] { Aspose.Imaging.Color.Red, Aspose.Imaging.Color.Blue, Aspose.Imaging.Color.Black, Aspose.Imaging.Color.White });
options.Source = new Aspose.Imaging.Sources.StreamSource(new System.IO.MemoryStream(), true);
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(options, 100, 100))
{
Aspose.Imaging.Color[] pixels = new Aspose.Imaging.Color[10000];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Aspose.Imaging.Color.White;
}
image.SavePixels(image.Bounds, pixels);
// after executing the code above there will be allocated 40000 bytes in-memory.
long diskBytes = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long memoryBytes = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
}
// The allocation properties may be used to check whether all Aspose.Imaging objects were properly disposed.
// In case you've forgot to call dispose on some object the cache values will be different than 0.
l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;Remarks
Värdet av 0 kommer att förbruka all tillgänglig minne och tjänar som ingen övre gräns.
MaxMemoryForCache
Få eller ställa in det maximala tillgängliga minnet för cache i minnet. Det angivna värdet är att räkna megabytes.
public static int MaxMemoryForCache { get; set; }Fastighetsvärde
Examples
Detta exempel visar användningen av Aspose.Imaging.Cache
// By default the cache folder is set to user's local temp directory.
// You can also specify another cache folder than default like the following:
// Cache.CacheFolder = @"D:\\MyTemp";
// Auto mode is flexible and efficient
Aspose.Imaging.Cache.CacheType = Aspose.Imaging.CacheType.Auto;
// Default value is 0, which means there is no upper limit
Aspose.Imaging.Cache.MaxDiskSpaceForCache = 1073741824; // 1 gigabyte
Aspose.Imaging.Cache.MaxMemoryForCache = 1073741824; // 1 gigabyte
// It is not recommended to change the following property as it may greatly affect the performance
Aspose.Imaging.Cache.ExactReallocateOnly = false;
// At any time you may check how many bytes currently allocated for memory or disk
// cache by examining the following properties
long l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
// Do some image processing as below
Aspose.Imaging.ImageOptions.GifOptions options = new Aspose.Imaging.ImageOptions.GifOptions();
options.Palette = new ColorPalette(new Aspose.Imaging.Color[] { Aspose.Imaging.Color.Red, Aspose.Imaging.Color.Blue, Aspose.Imaging.Color.Black, Aspose.Imaging.Color.White });
options.Source = new Aspose.Imaging.Sources.StreamSource(new System.IO.MemoryStream(), true);
using (Aspose.Imaging.RasterImage image = (Aspose.Imaging.RasterImage)Aspose.Imaging.Image.Create(options, 100, 100))
{
Aspose.Imaging.Color[] pixels = new Aspose.Imaging.Color[10000];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Aspose.Imaging.Color.White;
}
image.SavePixels(image.Bounds, pixels);
// after executing the code above there will be allocated 40000 bytes in-memory.
long diskBytes = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
long memoryBytes = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;
}
// The allocation properties may be used to check whether all Aspose.Imaging objects were properly disposed.
// In case you've forgot to call dispose on some object the cache values will be different than 0.
l1 = Aspose.Imaging.Cache.AllocatedDiskBytesCount;
l2 = Aspose.Imaging.Cache.AllocatedMemoryBytesCount;Remarks
Värdet av 0 kommer att förbruka all tillgänglig minne och tjänar som ingen övre gräns.
Methods
SetDefaults()
Ställ in Aspose.Imaging.Cache inställningar till standardinställningar.
public static void SetDefaults()