Enum BlendMode
Namespace: Aspose.Svg.Builder
Assembly: Aspose.SVG.dll (25.5.0)
Specifies the blending modes available for combining images or elements in SVG.
[ComVisible(true)]
public enum BlendMode
Fields
Color = 14
Uses the hue and saturation of the source image combined with the luminance of the background.
ColorBurn = 7
Darkens the background to reflect the source image.
ColorDodge = 6
Brightens the background to reflect the source image.
Darken = 4
Darkens the background based on the source image’s colors.
Difference = 10
Highlights the differences between the source image and the background.
Exclusion = 11
Creates an effect similar to Difference, but with lower contrast.
HardLight = 8
Creates a hard light effect based on the source image’s brightness.
Hue = 12
Uses the hue of the source image combined with the luminance and saturation of the background.
Lighten = 5
Lightens the background based on the source image’s colors.
Luminosity = 15
Uses the luminance of the source image combined with the hue and saturation of the background.
Multiply = 1
Multiplies the colors of the source image and the background. The result is a darker image.
Normal = 0
Displays the source image as is, without any blending.
Overlay = 3
Combines Multiply and Screen blend modes to enhance contrast.
Saturation = 13
Uses the saturation of the source image combined with the hue and luminance of the background.
Screen = 2
Makes the dark parts of the source image lighter and the light parts unchanged.
SoftLight = 9
Creates a soft light effect based on the source image’s brightness.
Remarks
Blending modes in SVG are used to determine how two layers are blended into each other. This enum provides a variety of options that control how the colors of the blended layers mix and produce different visual effects.